Orbis
360° Video Platform
Solo — architecture and build
- React
- WebGL
- Three.js
- Python
Problem
Spherical and 360° footage is awkward to work with — the tooling tends to be heavy and desktop-bound. Orbis is a browser-based editor for that footage, aimed at creators, real-estate and travel media who need to cut and prepare 360° video without leaving the browser.
Approach
The hard part of 360° in the browser is rendering. Orbis runs a GPU rendering pipeline in WebGL and Three.js on the front end, backed by a Python processing backend that handles the heavier work off the main thread. The editor itself is built in React. It’s the fourth platform in a sequential build record, following the commerce, BI and automation work that came before it.
What it does
- Edits spherical and 360° footage in the browser
- Renders through a GPU pipeline in WebGL and Three.js
- Offloads processing to a Python backend
- Targets creators, real-estate and travel media
Status
In development. The core is the browser-based editor and the WebGL / Three.js rendering pipeline over the Python backend; it is not yet live.